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References

  1. Siangliulue, P., Arnold, K. C., Gajos, K. Z., & Dow, S. P. (2017). Bringing the Wisdom of the Crowd to an Individual by Having the Individual Assume Different Roles. Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition (C&C '17), 131-141.

  2. Liu, Y., Sharma, A., et al. (2024). PersonaFlow: Designing LLM-Simulated Expert Perspectives for Enhanced Research Ideation. arXiv preprint.

  3. Choi, J., et al. (2023). PopBlends: Strategies for Conceptual Blending with Large Language Models. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.

  4. BILLY Authors (2025). BILLY: Steering Large Language Models via Merging Persona Vectors for Creative Generation. arXiv preprint.


Semantic Distance & Creative Cognition

  1. Mednick, S. A. (1962). The associative basis of the creative process. Psychological Review, 69(3), 220-232.

    • (Classic foundational paper)
  2. Kenett, Y. N., & Faust, M. (2019). Going the Extra Creative Mile: The Role of Semantic Distance in Creativity Theory, Research, and Measurement. The Cambridge Handbook of the Neuroscience of Creativity.

  3. Beaty, R. E., & Johnson, D. R. (2021). Automating creativity assessment with SemDis: An open platform for computing semantic distance. Behavior Research Methods, 53, 757-780.

  4. What can quantitative measures of semantic distance tell us about creativity? (2018). Current Opinion in Behavioral Sciences.

  5. Semantic Memory and Creativity: The Costs and Benefits of Semantic Memory Structure in Generating Original Ideas (2023). PMC.

  6. The Role of Semantic Associations as a Metacognitive Cue in Creative Idea Generation (2023). PMC.


Conceptual Blending Theory

  1. Fauconnier, G., & Turner, M. (2002). The Way We Think: Conceptual Blending and the Mind's Hidden Complexities. Basic Books.

  2. Conceptual Blending - Wikipedia Overview

  3. Pereira, F. C. (2007). Creativity and Artificial Intelligence: A Conceptual Blending Approach. Mouton de Gruyter.

  4. Confalonieri, R., et al. (2018). A computational framework for conceptual blending. Artificial Intelligence, 256, 105-129.

  5. Trisociation with AI for Creative Idea Generation (2025). California Management Review.


Design Fixation & Constraint-Based Creativity

  1. Jansson, D. G., & Smith, S. M. (1991). Design fixation. Design Studies, 12(1), 3-11.

    • (Classic foundational paper)
  2. Design Fixation: A Cognitive Model. Design Society.

  3. Crilly, N. (2019). Research Design Fixation. Cambridge Repository.

  4. Using fMRI to deepen our understanding of design fixation (2020). Design Science, Cambridge Core.

  5. Acar, O. A., Tarakci, M., & van Knippenberg, D. (2019). Creativity and Innovation Under Constraints: A Cross-Disciplinary Integrative Review. Journal of Management, 45(1), 96-121.

  6. Cromwell, J. R. (2024). How combinations of constraint affect creativity: A new typology of creative problem solving in organizations. Organizational Psychology Review.

  7. Creativity from constraints: Theory and applications to education (2022). Thinking Skills and Creativity.


LLM Limitations in Creative Generation

  1. Wadinambiarachchi, S., et al. (2024). The Effects of Generative AI on Design Fixation and Divergent Thinking. Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems.

  2. Inspiration booster or creative fixation? The dual mechanisms of LLMs in shaping individual creativity in tasks of different complexity (2025). Humanities and Social Sciences Communications (Nature).

  3. Gallegos, I. O., et al. (2024). Bias and Fairness in Large Language Models: A Survey. Computational Linguistics, 50(3), 1097-1179. MIT Press.

  4. Generalization bias in large language model summarization of scientific research (2025). Royal Society Open Science, 12(4).

  5. LLLMs: A Data-Driven Survey of Evolving Research on Limitations of Large Language Models (2025). arXiv.


Persona Prompting & Multi-Agent Systems

  1. Quantifying the Persona Effect in LLM Simulations (2024). ACL 2024.

  2. Two Tales of Persona in LLMs: A Survey of Role-Playing (2024). EMNLP Findings.

  3. LLM Generated Persona is a Promise with a Catch (2024). Semantic Scholar.

  4. Using AI for User Representation: An Analysis of 83 Persona Prompts (2025). arXiv.

  5. Scaffolding Creativity: How Divergent and Convergent Personas Shape AI-Assisted Ideation (2025). arXiv.


Role-Playing & Perspective-Taking

  1. Chung, T. S. (2013). Table-top role playing game and creativity. Thinking Skills and Creativity, 8, 56-71.

  2. The effect of tabletop role-playing games on the creative potential and emotional creativity of Taiwanese college students (2015). Thinking Skills and Creativity.

  3. Psychology and Role-Playing Games (2019). ResearchGate.

  4. Role Playing and Perspective Taking: An Educational Point of View (2020). ResearchGate.


Creativity Support Tools & Evaluation

  1. Jordanous, A. (2018). Evaluating Computational Creativity: An Interdisciplinary Tutorial. ACM Computing Surveys, 51(2), Article 28.

  2. Evaluating Creativity in Computational Co-Creative Systems (2018). ResearchGate.

  3. The Intersection of Users, Roles, Interactions, and Technologies in Creativity Support Tools (2021). DIS '21.

  4. What Counts as 'Creative' Work? Articulating Four Epistemic Positions in Creativity-Oriented HCI Research (2024). CHI '24.

  5. Colton, S., & Wiggins, G. A. (2012). Computational Creativity: The Final Frontier? ECAI 2012.


AI-Augmented Design & Ideation

  1. The effect of AI-based inspiration on human design ideation (2023). CoDesign.

  2. A Hybrid Prototype Method Combining Physical Models and Generative AI to Support Creativity in Conceptual Design (2024). ACM TOCHI.

  3. Artificial intelligence for design education: A conceptual approach to enhance students' divergent and convergent thinking (2025). IJTDE.

  4. The Ideation Compass: Supporting interdisciplinary creative dialogues with real time visualization (2022). CoDesign.

  5. Guiding data-driven design ideation by knowledge distance (2021). Knowledge-Based Systems.


  1. Chan, J., Dang, S., & Dow, S. P. (2016). Improving Crowd Innovation with Expert Facilitation. CSCW '16.

  2. Koch, J., et al. (2020). ImageSense: An Intelligent Collaborative Ideation Tool to Support Diverse Human-Computer Partnerships. CSCW '20.

  3. Yu, L., Kittur, A., & Kraut, R. E. (2014). Distributed Analogical Idea Generation: Inventing with Crowds. CHI '14.

  4. Crowdboard (2017). C&C '17.

  5. Collaborative Creativity (2011). CHI '11.

  6. Beyond Automation: How UI/UX Designers Perceive AI as a Creative Partner in the Divergent Thinking Stages (2025). arXiv.


Additional Resources

  1. Automatic Scoring of Metaphor Creativity with Large Language Models (2024). Creativity Research Journal.

  2. Wisdom of Crowds - Surowiecki, J. (2004). The Wisdom of Crowds. Doubleday.

  3. Research: When Used Correctly, LLMs Can Unlock More Creative Ideas (2025). Harvard Business Review.