# References

## Core Related Work

1. **Siangliulue, P., Arnold, K. C., Gajos, K. Z., & Dow, S. P.** (2017). Bringing the Wisdom of the Crowd to an Individual by Having the Individual Assume Different Roles. *Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition (C&C '17)*, 131-141.
   - https://dl.acm.org/doi/10.1145/3059454.3059467

2. **Liu, Y., Sharma, A., et al.** (2024). PersonaFlow: Designing LLM-Simulated Expert Perspectives for Enhanced Research Ideation. *arXiv preprint*.
   - https://arxiv.org/html/2409.12538v1
   - https://www.semanticscholar.org/paper/PersonaFlow:-Designing-LLM-Simulated-Expert-for-Liu-Sharma/eb0c224be9191e39452f20b2cbb886b5ecc4f57b

3. **Choi, J., et al.** (2023). PopBlends: Strategies for Conceptual Blending with Large Language Models. *Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems*.
   - https://dl.acm.org/doi/10.1145/3544548.3580948

4. **BILLY Authors** (2025). BILLY: Steering Large Language Models via Merging Persona Vectors for Creative Generation. *arXiv preprint*.
   - https://arxiv.org/html/2510.10157v1

---

## Semantic Distance & Creative Cognition

5. **Mednick, S. A.** (1962). The associative basis of the creative process. *Psychological Review, 69*(3), 220-232.
   - (Classic foundational paper)

6. **Kenett, Y. N., & Faust, M.** (2019). Going the Extra Creative Mile: The Role of Semantic Distance in Creativity – Theory, Research, and Measurement. *The Cambridge Handbook of the Neuroscience of Creativity*.
   - https://www.cambridge.org/core/books/abs/cambridge-handbook-of-the-neuroscience-of-creativity/going-the-extra-creative-mile-the-role-of-semantic-distance-in-creativity-theory-research-and-measurement/3AD9143E69A463F85F2D8CC8940425CA

7. **Beaty, R. E., & Johnson, D. R.** (2021). Automating creativity assessment with SemDis: An open platform for computing semantic distance. *Behavior Research Methods, 53*, 757-780.
   - https://link.springer.com/article/10.3758/s13428-020-01453-w

8. **What can quantitative measures of semantic distance tell us about creativity?** (2018). *Current Opinion in Behavioral Sciences*.
   - https://www.sciencedirect.com/science/article/abs/pii/S2352154618301098

9. **Semantic Memory and Creativity: The Costs and Benefits of Semantic Memory Structure in Generating Original Ideas** (2023). *PMC*.
   - https://pmc.ncbi.nlm.nih.gov/articles/PMC10128864/

10. **The Role of Semantic Associations as a Metacognitive Cue in Creative Idea Generation** (2023). *PMC*.
    - https://pmc.ncbi.nlm.nih.gov/articles/PMC10141130/

---

## Conceptual Blending Theory

11. **Fauconnier, G., & Turner, M.** (2002). *The Way We Think: Conceptual Blending and the Mind's Hidden Complexities*. Basic Books.

12. **Conceptual Blending** - Wikipedia Overview
    - https://en.wikipedia.org/wiki/Conceptual_blending

13. **Pereira, F. C.** (2007). *Creativity and Artificial Intelligence: A Conceptual Blending Approach*. Mouton de Gruyter.
    - https://dl.acm.org/doi/10.5555/1557446
    - https://www.researchgate.net/publication/332711522_Creativity_and_Artificial_Intelligence_A_Conceptual_Blending_Approach

14. **Confalonieri, R., et al.** (2018). A computational framework for conceptual blending. *Artificial Intelligence, 256*, 105-129.
    - https://www.sciencedirect.com/science/article/pii/S000437021730142X

15. **Trisociation with AI for Creative Idea Generation** (2025). *California Management Review*.
    - https://cmr.berkeley.edu/2025/01/trisociation-with-ai-for-creative-idea-generation/

---

## Design Fixation & Constraint-Based Creativity

16. **Jansson, D. G., & Smith, S. M.** (1991). Design fixation. *Design Studies, 12*(1), 3-11.
    - (Classic foundational paper)

17. **Design Fixation: A Cognitive Model**. *Design Society*.
    - https://www.designsociety.org/download-publication/25504/design_fixation_a_cognitive_model

18. **Crilly, N.** (2019). Research Design Fixation. *Cambridge Repository*.
    - https://www.repository.cam.ac.uk/bitstreams/2c002015-8771-4694-ad48-0e4b52008bdf/download

19. **Using fMRI to deepen our understanding of design fixation** (2020). *Design Science, Cambridge Core*.
    - https://www.cambridge.org/core/journals/design-science/article/using-fmri-to-deepen-our-understanding-of-design-fixation/2DD81FEE8ED682F6DFF415BF2948EFA6

20. **Acar, O. A., Tarakci, M., & van Knippenberg, D.** (2019). Creativity and Innovation Under Constraints: A Cross-Disciplinary Integrative Review. *Journal of Management, 45*(1), 96-121.
    - https://journals.sagepub.com/doi/full/10.1177/0149206318805832

21. **Cromwell, J. R.** (2024). How combinations of constraint affect creativity: A new typology of creative problem solving in organizations. *Organizational Psychology Review*.
    - https://journals.sagepub.com/doi/10.1177/20413866231202031

22. **Creativity from constraints: Theory and applications to education** (2022). *Thinking Skills and Creativity*.
    - https://www.sciencedirect.com/science/article/abs/pii/S1871187122001870

---

## LLM Limitations in Creative Generation

23. **Wadinambiarachchi, S., et al.** (2024). The Effects of Generative AI on Design Fixation and Divergent Thinking. *Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems*.
    - https://dl.acm.org/doi/full/10.1145/3613904.3642919
    - https://arxiv.org/html/2403.11164v1

24. **Inspiration booster or creative fixation? The dual mechanisms of LLMs in shaping individual creativity in tasks of different complexity** (2025). *Humanities and Social Sciences Communications (Nature)*.
    - https://www.nature.com/articles/s41599-025-05867-9

25. **Gallegos, I. O., et al.** (2024). Bias and Fairness in Large Language Models: A Survey. *Computational Linguistics, 50*(3), 1097-1179. MIT Press.
    - https://direct.mit.edu/coli/article/50/3/1097/121961/Bias-and-Fairness-in-Large-Language-Models-A

26. **Generalization bias in large language model summarization of scientific research** (2025). *Royal Society Open Science, 12*(4).
    - https://royalsocietypublishing.org/rsos/article/12/4/241776/235656/Generalization-bias-in-large-language-model

27. **LLLMs: A Data-Driven Survey of Evolving Research on Limitations of Large Language Models** (2025). *arXiv*.
    - https://arxiv.org/html/2505.19240v1

---

## Persona Prompting & Multi-Agent Systems

28. **Quantifying the Persona Effect in LLM Simulations** (2024). *ACL 2024*.
    - https://aclanthology.org/2024.acl-long.554.pdf
    - https://www.emergentmind.com/topics/persona-effect-in-llm-simulations

29. **Two Tales of Persona in LLMs: A Survey of Role-Playing** (2024). *EMNLP Findings*.
    - https://aclanthology.org/2024.findings-emnlp.969.pdf

30. **LLM Generated Persona is a Promise with a Catch** (2024). *Semantic Scholar*.
    - https://www.semanticscholar.org/paper/LLM-Generated-Persona-is-a-Promise-with-a-Catch-Li-Chen/3ea29481ec11d1568fde727d236f71e44e4e2ad0

31. **Using AI for User Representation: An Analysis of 83 Persona Prompts** (2025). *arXiv*.
    - https://arxiv.org/html/2508.13047v1

32. **Scaffolding Creativity: How Divergent and Convergent Personas Shape AI-Assisted Ideation** (2025). *arXiv*.
    - https://arxiv.org/pdf/2510.26490

---

## Role-Playing & Perspective-Taking

33. **Chung, T. S.** (2013). Table-top role playing game and creativity. *Thinking Skills and Creativity, 8*, 56-71.
    - https://www.researchgate.net/publication/257701334_Table-top_role_playing_game_and_creativity

34. **The effect of tabletop role-playing games on the creative potential and emotional creativity of Taiwanese college students** (2015). *Thinking Skills and Creativity*.
    - https://www.researchgate.net/publication/284013184_The_effect_of_tabletop_role-playing_games_on_the_creative_potential_and_emotional_creativity_of_Taiwanese_college_students

35. **Psychology and Role-Playing Games** (2019). *ResearchGate*.
    - https://www.researchgate.net/publication/331758159_Psychology_and_Role-Playing_Games

36. **Role Playing and Perspective Taking: An Educational Point of View** (2020). *ResearchGate*.
    - https://www.researchgate.net/publication/346610467_Role_Playing_and_Perspective_Taking_An_Educational_Point_of_View

---

## Creativity Support Tools & Evaluation

37. **Jordanous, A.** (2018). Evaluating Computational Creativity: An Interdisciplinary Tutorial. *ACM Computing Surveys, 51*(2), Article 28.
    - https://dl.acm.org/doi/10.1145/3167476

38. **Evaluating Creativity in Computational Co-Creative Systems** (2018). *ResearchGate*.
    - https://www.researchgate.net/publication/326646917_Evaluating_Creativity_in_Computational_Co-Creative_Systems

39. **The Intersection of Users, Roles, Interactions, and Technologies in Creativity Support Tools** (2021). *DIS '21*.
    - https://dl.acm.org/doi/10.1145/3461778.3462050

40. **What Counts as 'Creative' Work? Articulating Four Epistemic Positions in Creativity-Oriented HCI Research** (2024). *CHI '24*.
    - https://dl.acm.org/doi/10.1145/3613904.3642854

41. **Colton, S., & Wiggins, G. A.** (2012). Computational Creativity: The Final Frontier? *ECAI 2012*.
    - https://link.springer.com/article/10.1007/s00354-020-00116-w

---

## AI-Augmented Design & Ideation

42. **The effect of AI-based inspiration on human design ideation** (2023). *CoDesign*.
    - https://www.tandfonline.com/doi/full/10.1080/21650349.2023.2167124

43. **A Hybrid Prototype Method Combining Physical Models and Generative AI to Support Creativity in Conceptual Design** (2024). *ACM TOCHI*.
    - https://dl.acm.org/doi/10.1145/3689433

44. **Artificial intelligence for design education: A conceptual approach to enhance students' divergent and convergent thinking** (2025). *IJTDE*.
    - https://link.springer.com/article/10.1007/s10798-025-09964-3

45. **The Ideation Compass: Supporting interdisciplinary creative dialogues with real time visualization** (2022). *CoDesign*.
    - https://www.tandfonline.com/doi/full/10.1080/21650349.2022.2142674

46. **Guiding data-driven design ideation by knowledge distance** (2021). *Knowledge-Based Systems*.
    - https://www.sciencedirect.com/science/article/abs/pii/S0950705121001362

---

## CHI/CSCW Related Papers

47. **Chan, J., Dang, S., & Dow, S. P.** (2016). Improving Crowd Innovation with Expert Facilitation. *CSCW '16*.

48. **Koch, J., et al.** (2020). ImageSense: An Intelligent Collaborative Ideation Tool to Support Diverse Human-Computer Partnerships. *CSCW '20*.

49. **Yu, L., Kittur, A., & Kraut, R. E.** (2014). Distributed Analogical Idea Generation: Inventing with Crowds. *CHI '14*.

50. **Crowdboard** (2017). *C&C '17*.
    - https://dl.acm.org/doi/10.1145/3059454.3059477

51. **Collaborative Creativity** (2011). *CHI '11*.
    - https://dl.acm.org/doi/10.1145/1978942.1979214

52. **Beyond Automation: How UI/UX Designers Perceive AI as a Creative Partner in the Divergent Thinking Stages** (2025). *arXiv*.
    - https://arxiv.org/html/2501.18778

---

## Additional Resources

53. **Automatic Scoring of Metaphor Creativity with Large Language Models** (2024). *Creativity Research Journal*.
    - https://www.tandfonline.com/doi/full/10.1080/10400419.2024.2326343

54. **Wisdom of Crowds** - Surowiecki, J. (2004). *The Wisdom of Crowds*. Doubleday.
    - https://en.wikipedia.org/wiki/The_Wisdom_of_Crowds

55. **Research: When Used Correctly, LLMs Can Unlock More Creative Ideas** (2025). *Harvard Business Review*.
    - https://hbr.org/2025/12/research-when-used-correctly-llms-can-unlock-more-creative-ideas
